Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study is concerned with the increasingly popular concept of gamification, and the research conducted in this field so far, with a special focus on its applications in education. Having language learning and the positive features of video games as starting points, the main aim of this paper is to explore the possibilities and outcomes of introducing game design elements in second language classrooms. Existing literature on gamification includes plenty of theoretical frameworks, but there is still insufficient empirical data linking game elements to specific learning outcomes. While there have been some promising results of educational gamification re...
Language games have always been the reinforcement activities in second language acquisition. Such ac...
This study seeks to provide a review on gamification regarding education and language teaching; gami...
This research synthesis delves into the complex topic of gamification in education, exploring its ou...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
This is a study on how gamification facilitates language learning. It is written from the point of v...
One major competence for learners in the 21st century is acquiring a second language (L2). Based on ...
[eng] Learning a second language is currently a vital process that every human being meets in their ...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
One of the main challenges in Dutch education are students who may not be much interested in languag...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
This paper aims to discuss a gamified activitied that was developed to teach listeniing skills in En...
The focus of the present study is the concept of gamification in educational process. The relevance ...
Language games have always been the reinforcement activities in second language acquisition. Such ac...
This study seeks to provide a review on gamification regarding education and language teaching; gami...
This research synthesis delves into the complex topic of gamification in education, exploring its ou...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
This is a study on how gamification facilitates language learning. It is written from the point of v...
One major competence for learners in the 21st century is acquiring a second language (L2). Based on ...
[eng] Learning a second language is currently a vital process that every human being meets in their ...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
One of the main challenges in Dutch education are students who may not be much interested in languag...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
This paper aims to discuss a gamified activitied that was developed to teach listeniing skills in En...
The focus of the present study is the concept of gamification in educational process. The relevance ...
Language games have always been the reinforcement activities in second language acquisition. Such ac...
This study seeks to provide a review on gamification regarding education and language teaching; gami...
This research synthesis delves into the complex topic of gamification in education, exploring its ou...